The DesignX Collaborative: A Future Path for Design / Why DesignX? Designers and Complex Systems

A Future Path for Design

DesignX is a new, evidence-based approach for addressing many of the complex and serious problems facing the world today. It adds to and augments today’s design methods, reformulating the role that design can play. Modern design has grown from a focus on products and services to a robust set of methods that is applicable to a wide range of societal issues. When combined with the knowledge and expertise of specialized disciplines, these design methods provide powerful ways to develop practical approaches to large, complex issues.

The major problems facing humanity today involve complex systems of stakeholders and issues. These challenges often involve large numbers of people and institutions intermingled with technologies, especially those of communication, computation, and transportation. Health, education, urbanization, and environmental issues have these characteristics, as do the issues of sustainability, energy, economics, politics, and overall well-being.

To understand how design can assist with these issues it is useful to do a quick review of the history of the design profession. The modern practice of design had its roots in the industrial revolution. Design and its predecessor professions offered a systematic way to help industry create products and information for the emerging middle class in Europe and America. The primary focus of the designer was improving the intrinsic value and profitability for industry in the context of developments in mass manufacturing and assembly.

Design changed its focus after World War II to an emphasis upon appearance, often unrelated to how products performed or how they were used. As the development of electronic circuits and computer chips allowed devices to have increased functions, the emphasis on appearance resulted in complicated and confusing interactions. The next stage in design, which is where we are today, is correcting these problems by developing methods of designing for the needs and capabilities of people. The result is more understandable and pleasurable interactions between people and technology.

The emphasis on meeting human needs and abilities also led to the development of tools for discovering the deep, fundamental (root) issues underlying these needs. Today, there is growing recognition that these new methods can be applied to a wide variety of issues, including management, organizational structure, and, most importantly, the large, ambiguous, complex, and fast changing problems facing society. However, although the current tools of design begin to address these issues, more comprehensive methods are required.

DesignX aims to enhance the tools required to assist people, organizations, and societies in developing systems and procedures that address major human and societal needs. DesignX builds upon the design profession’s emphasis of thinking by doing, thinking by drawing, sketching, testing, and making coupled with intensive observational techniques, deep analyses of the entire system, and repeated, iterative testing, reflection and modification.

An example of DesignX interactions for personalised health

Within academic institutions, traditional disciplines analyze issues in depth. Design differs from these approaches. Instead of deep analysis, design leverages the knowledge of the many disciplines relevant to any issue in order to yield practical approaches that can help enhance current conditions. Design is a discipline of doing, applying its methods in areas that lack deep understanding but are in need of continual improvement. Design aims to be practical, always attempting to improve upon current conditions, even where full solutions cannot be achieved.

In the past, design has focused upon products and services, but the design methods of continual, iterative cycles of exploration, reflection, implementation and validation can be applied to many societal problems.

DesignX is a compilation and expansion of work being done by numerous organizations, private and public, universities and companies. DesignX attacks the larger problems, those that involve complex systems, where people with different skills need to creatively and reliably work together. There exist numerous examples of this within the past decade by pioneering organizations that provide the foundations upon which to build.

DesignX concentrates on human needs, exploring issues in depth to find root causes, aiming to attack the fundamental problems. It integrates and builds upon the specialized knowledge of the domains, but always attempting to provide practical solutions that are of value today rather than relieving symptoms.

DesignX is particularly suited to and specifically aimed at problems involving a mix of human and societal needs where solutions involve technology. Most of these problems involve networked systems of people, groups, and artifacts, including intelligent systems, partially or fully automated, with different levels of communication among components. DesignX focuses on the resulting complex mix of networked natural and artificial systems.

Complex problems require complex solutions. To accomplish this requires a team composed of all the disciplines relevant to understanding the issues and potential solutions. Teams must be problem-based, with all the required members bringing their talents to bear on the problem in a cohesive and collaborative way. DesignX designers must work closely with people from many disciplines, building upon their knowledge and methods, applying whichever method is most effective for the problem at hand, negotiating the multiple constraints, interests, and differing perspectives of all the participants.

DesignX requires skills, knowledge, and a vocabulary that enable it to engage effectively with stakeholders and professionals of many kinds. Design, as a field, has a mixed set of techniques. Some are based on science and experiment, but much still relies on the skill, wisdom, and creativity of the designers. To be successful, DesignX requires a larger set of techniques that have been verified and tested, which means an emphasis upon evidence-based design. Some methods will be based upon and constructed through scientific investigation. Others will be frameworks and design patterns. Still others will be heuristics for continual refinement and evaluation to ensure that the strengths, weaknesses, and appropriate situations for application are known, understood, and verified.

Problems are more volatile than ever before, and information often changes faster than it can be validated. This is why we need a new research tradition to explore the issues involved in models of education as well as models of practice. We need a theoretical foundation to support new ways of research and education. We need an innovative and inclusive social eco-system to enable the application of new knowledge and methods for positive social and economic change. And we need to develop new methods of experimentation to allow rapid assessment, test, and deployment of prototypes, test trials, and even mock “solutions,” the better to give rapid feedback and allow for repeated iterations toward superior results. The mantra should be “learn fast, learn continuously.”

Education must also change. Today, universities are focused upon discipline-based education that no longer suffices to deal with large, complex problems that involve multiple disciplines, technology, art, the social sciences, politics, and business. We need robust, new models for education, some based upon disciplinary skills, others based upon problems rather than disciplines, where experts and students from many backgrounds work together on a specific issue. This requires adding problem-based education to the existing emphasis upon disciplines.

It is important to strengthen dialogue between the multiple cultures of the world. It is time to emphasize world-wide conditions that will provide sustainability with alternative measures of quality and performance that move beyond systems requiring high energy and resource consumption.

We seek a radical reformation of design practice, education, and research. It is time for a new era of design activism.

Why DesignX? Designers and Complex Systems

For many years, together with a number of design educators, I have been discussing how design can address the complex socio-technological systems that characterize our world. The issues are not new: many people and disciplines have grappled with them for some time. But how can design play a role? Do our educational methods, especially the emphasis upon craft, prepare designers for this? What can design add?

In Fall 2014, a number of us found ourselves in Shanghai where we were serving as advisors to the newly formed College of Design and Innovation at Tongji University. (The list of participants appears below.) We decided it was time to act. As a result, over the next month we wrote a position paper, describing the nature of the issues and the framework for working on the problems. We didn’t know what kind of design we should associate with this approach, and after many iterations on a name, we simply called it X—as in the algebraic variable that can take on multiple values. Hence, DesignX. The next section presents highlights from our statement.

What is DesignX?

DesignX is a new, evidence-based approach for addressing many of the complex and serious problems facing the world today. It adds to and augments today’s design methods, reformulating the role that design can play.

DesignX is particularly suited to and specifically aimed at problems involving a mix of human and societal needs where solutions involve technology. Most of these problems involve networked systems of people, groups and artifacts, including intelligent systems, partially or fully automated, with different levels of communication among components. DesignX focuses on the resulting complex mix of networked natural and artificial systems.

Complex problems require complex solutions. To accomplish this requires a team composed of all the disciplines relevant to understanding the issues and potential solutions. Teams must be problem-based, with all the required members bringing their talents to bear on the problem in a cohesive and collaborative way. DesignX designers must work closely with people from many disciplines, building upon their knowledge and methods, applying whichever method is most effective for the problem at hand, negotiating the multiple constraints, interests, and differing perspectives of all the participants.

Problems are more volatile than ever before, and information often changes faster than it can be validated. This is why we need a new research tradition to explore the issues involved in models of education as well as models of practice. We need a theoretical foundation to support new ways of research and education. We need an innovative and inclusive social eco-system to enable the application of new knowledge and methods for positive social and economic change. And we need to develop new methods of experimentation to allow rapid assessment, test, and deployment of prototypes, test trials, and even mock “solutions,” the better to give rapid feedback and allow for repeated iterations toward superior results. The mantra should be ‘learn fast, learn continuously.’

Education must also change. Today, universities are focused upon discipline-based education that no longer suffices to deal with large, complex problems that involve multiple disciplines, technology, art, the social sciences, politics, and business. We need robust, new models for education, some based upon disciplinary skills, others based upon problems rather than disciplines, where experts and students from many backgrounds work together on a specific issue. This requires adding problem-based education to the existing emphasis upon disciplines.

Why DesignX?

1. What is new? Haven’t designers been doing this for some time?
2. The role of the designer. Do designers have any special expertise for these problems? Complex problems of this sort—sometimes called wicked problems—have been around a long time.
3. What of craft skills? Are we denying their importance?

What is new?

The fact that designers are already involved in these issues strengthens our case. Yes, numerous design firms and design programs have tackled complex, messy problems. But we have no established mechanisms, no rigor, no history of the use of evidence-based methods. This is a general problem in the design community, where much of design work is driven by the skills and intuitions of designers. Even our cherished methods such as design reviews and critiques, and even the human-centered iterative methods that I teach and use myself have minimal evidence that they are more effective than other methods. So what is new is the goal of codifying the approaches, of developing procedures and methods that can be tested, so that for each method the strengths and weaknesses are well understood, including the situations where they might be effective as well as those where they are inappropriate.

Several fields already claim the territory, in particular systems science and service science. They already understand the complex interactions among multiple stakeholders, the mix of technical, political, social and cultural issues, and the need to modularize and prioritize, the need to gain the trust and understanding of all stakeholders. Designers need to incorporate their findings.

Designers are doers, makers and practitioners who think by drawing, sketching and testing. Systems and Service Science can provide a firm scientific basis for their work. Practitioners must always work beyond the understanding of science. Even in engineering disciplines, the practitioners use scientific knowledge, but must invariably go beyond it, for science never captures the elusive issues that always occur in practice, where the environmental factors, the particular biases and requirements of the multiple stakeholders, plus the unexpected events that continually occur in the world elude even the best scientific understanding.

The role of the designer

Designers bring multiple talents to the solutions of complex issues, but first and foremost in my mind is the incorporation of empathy, of incorporating the needs of the people who must work within the system, the people who must approve it, and the people who are to benefit from the resulting system. This is a complex task, for the word “people” in each of the categories of the previous sentence sometimes means individuals, sometimes groups, organizations or even political entities.

Most of the existing professions who approach these complex, messy problems do so from an organizational or efficiency perspective. However, the people who are being served as well as the people who must provide the actual results (those “behind the scenes” in service design terminology) have to be part of the solution, for ensuring their understanding, trust and comfort is essential to the overall success of the enterprise.

For designers to fulfill this need, there must exist reliable methods, methods that have been empirically tested so that their strengths, weaknesses and appropriate ways to deploy them are understood.

What of craft skills?

We certainly do not suggest replacing the traditional work of designers in the development of products and services. Graphic design, communication, interaction, industrial and product design all continue to require great skill and craft. But these superb, excellent skills are not powerful enough to provide solutions in the complex socio-technological systems that characterize the focal point for DesignX.

DesignX requires new skills and knowledge. It requires combining the expertise of multiple disciplines, forming and leading teams with different backgrounds, interests and values. It requires the understanding of these complex systems. Above all, there is that word “systems.” Designers are usually trained to produce relatively simple products and services. DesignX ups the magnitude of the issues being faced to those that might involve entire communities with hundreds of thousands or even millions of people, with individuals, groups, organizations and technology both simple and complex, sometimes autonomous, working according to their own rules and programming. For these problems, we need new training, new skills and new methods.

A joint statement, written by “The DesignX Collaborative” (in alphabetical order): Ken Friedman (Tongji University, College of Design and Innovation and Swinburne University Centre for Design Innovation), Yongqi Lou (Tongji), Don Norman (University of California, San Diego, Design Lab), Pieter Jan Stappers (Delft University of Technology, Faculty of Industrial Design Engineering), Ena Voûte (Delft), and Patrick Whitney (Illinois Institute of Technology, Institute of Design). Contact email: designxcollaborative@gmail.com

Originally published in December 2014

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